Now don’t get me started on the expansive level design that goes hand in hand with the world building. Do you know the sewers of Prague house a mafia casino, a secret drug manufacturing lab, a temporary base for a group of anti-corporate journalists and two secret cults―one praying to a ‘Machine God’ and the other enthralling people via social augmentations? And at night Prague is something else when its provocative Red Light District comes alive―holographic, neon imagery with sexuality that would make you cover your children’s eyes, and uncover your spouse’s clothing. There are countless shops and apartments to break into and glean upon their interior, many rooftops to explore, alleys with storage garages to unlock, and sewers to get lost in. And that’s why Mankind Divided encourages an in-depth exploration. From holographic displays and LED screens to advertising sculptures composed of neon and stone, there is a myriad of stuff worthy of an art gallery. Prague is the pinnacle of artistic neo-futuristic designs, enough to make you stand still in awe. This goes hand in hand with one of the best art directions and interior designs I have ever seen in a videogame. It goes without saying that the world-building is the best I have seen in any Deus Ex game, in fact, the best I have seen in any videogame! There are literally hundreds of encyclopedic ebooks as well as event pamphlets, punk graffiti, a fully voiced 24×7 News Channel, conspiring radio programs and underground newspapers, private and corporate emails, and even NPC chatters that give you an idea of the current state of the world. Its not the end of the world, but you can see it from here But since this is a Deus Ex game, even those can be bypassed. There are countless stuff to hack and countless NPCs on whom to perform non-lethal takedowns. Personally, I started with non-lethal and hacking upgrades as they help in getting more XP. So a slight management routine is also there―you’ve to decide which augs you need immediately and which can be used later on (later into the game you’ll be able to cure the instability). If two or three of these experimental augs are activated, Adam (and you) experience more and more glitches on your HUD. And since they are experimental, they result in body overheating. Firstly, Adam’s got even more augmentations at his dispense―experimental augmentations spliced into his system during the 2 years he was down at an unknown Alaskan facility.
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Realistic or not, the entire game feels like a major upgrade over Human Revolution. In fact, at this point, the vaccine really does feel like that Biochipevery Aug installed in Deus Ex: Human Revolution, only to go schizo when a madman decided to burn down the proverbial wax wings of Icarus―mankind being Icarus and its wings being biomechanical augmentations.īut here we are talking about the latest installment of the cyberpunk franchise – the one which saw its share of praises and critiques.īut enough about the narrative aspect, let me show how Deus Ex: Mankind Divided, despite its ‘Square Enixed’ ending, has a true heart of gold. A virus has wiped out swathes of people from the face of the Earth – a suspiciously flawless means of population control without generating any waste.
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But even that is becoming a reality! Corporations now hold more power than governments, consumerism advertises life-changing products to rope in the middle and lower classes in order to keep them docile and not question their higher authority. I mean look around you! The world of Deus Ex (as tweeted by Elon Musk) is closer than you think if you simply remove the human augmentation aspect. And all these some 15-20 years prior to the actual onset of such events. Like, the first game literally came out at the turn of century, at the time of the Y2k scare, and dabbled with fascism, global epidemic, massive surveillance, digital censorship, and of course, transhumanism. If you ask me, Deus Ex has always been the pinnacle of immersive sims with its mature narrative based on real-world politics.