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Intruders beam in, and the Hazard Team deploy to fight off Krindo's forces.įinally able to shuttle down to the Attrexian planet, the Hazard Team renders whatever aid they can. Picard discovers the Idryll are under Krindo's command – one of the scientists from the Idryll planet (the last level) who is furious that his colleague Kleeya chose to stay on the Enterprise to help stop the Exomorphs and to stay with Lt. The Hazard Team prepare to beam down, but the Idryll ship opens fire on the Enterprise when the shields are lowered. Responding to another distress call from another Attrexian colony, the Enterprise warps in to find an Idryll ship waiting for them. Meeting some Idryll scientists, the Hazard Team find out the creatures, known as Exomorphs, are manufactured from the raw materials in the planet's core as slaves, but have malfunctioned to become "evil." Realizing the Dallas was attacked by a creature who can chew through a tritanium hull while responding to a distress call from the Attrexians, Munro and his team are shuttled down to the station to protect the Attrexians and to try and find out more about the creatures.įollowing the ion trail from the creature's impulse drive after being forced out of the station, they find an Idryll planet, a primitive slave race of the Attrexians who believe they existed before the Attrexians. Boarding the vessel in environmental suits, Munro must get the vessel back online and find out what happened to it, as well as being reunited with an old friend – Telsia Murphy, one of Munro's former partners on the Voyager Hazard Team. The Attrexians are a race seeking Federation membership. He is interested in the idea of a Hazard Team for the USS Enterprise-E, and organizes Munro's transfer.īefore Munro can settle in on the Enterprise, they receive a distress call from the USS Dallas, an Excelsior-class starship in orbit of an Attrexian station. At the end of the program, they leave the holodeck to see their session had been observed by Captain Jean-Luc Picard. Skipping ahead two years to 2380, Munro is teaching his Klingon student Korban in a holodeck program. Having returned to the Alpha Quadrant, Munro is assigned by a Starfleet flunky to teach at the Academy.
STAR TREK VOYAGER ELITE FORCE FREE
Munro (aka the player) to beam into the sphere and utilize every bit of knowledge about the Borg to free the vessel before it is assimilated. Voyager, having entered the Borg transwarp network, is en route to Earth at unimaginable speeds, but has been caught by a Borg sphere and trapped inside. The first level follows the sequence of events of the Star Trek: Voyager episode " Endgame". The USS Voyager trapped inside a Borg sphere With new features such as tricorder puzzles, hidden secrets and in-game bonuses, Elite Force II has hours of additional gameplay action. That is until Captain Jean-Luc Picard requests their help on the USS Enterprise-E.Įlite Force II possesses nearly double the levels of the original game with a story that takes the player from Starfleet Academy to the darkened halls of an abandoned Federation starship, to a secret base on the edge of the Romulan Neutral Zone. Split up and posted to different assignments, the members of the Hazard Team return to their normal everyday duties. Upon the ship's return from being stranded in the Delta Quadrant, the future of the Hazard Team is in doubt. Developed by Ritual Entertainment and published by Activision, the game is a first-person shooter that employs the talents of some of Star Trek's most recognized voice actors.įollowing on from the original game, the player takes the role of Lieutenant Alexander Munro, a member of the specialist unit called the Hazard Team aboard the starship USS Voyager.